“SAVING ANNIE”: A PC-BASED 2D PROJECTILE MOTION GAME

Completed2017

Abstract

Saving Annie was a supplementary material for students for their studies in the form of entertainment. The quantities were concerned with projectile motion for students. It became a hassle for the students to learn the topic efficiently. The more quantities the projectile motion has, the more it can bring confusion in the students. Hence, Saving Annie was developed. Using different tools at disposal such as Unity 3D, Adobe Photoshop, and Camtasia Studio 9, the study also used the Agile methodology which is the most frequently used methodology when it comes to game development paradigm. The study was evaluated using the four criteria: Functionality, Organization and Design, Instructional Design and Delivery, and Game Based Learning. The tests and evaluations revealed that the game was fitted to run even on the lowest processors and RAM storage than expected. The evaluated results showed that Saving Annie had achieved the objectives and could aid students in learning the projectile motion quantity of Physics.

Keywords

-
infoNotice
To view the full research, please contact our research department.