“SAVING ANNIE”: A PC-BASED 2D PROJECTILE MOTION GAME
Area of Research
Abstract
Saving Annie was a supplementary material for students for their studies
in the form of entertainment. The quantities were concerned with projectile
motion for students. It became a hassle for the students to learn the topic
efficiently. The more quantities the projectile motion has, the more it can bring
confusion in the students. Hence, Saving Annie was developed. Using different
tools at disposal such as Unity 3D, Adobe Photoshop, and Camtasia Studio 9,
the study also used the Agile methodology which is the most frequently used
methodology when it comes to game development paradigm. The study was
evaluated using the four criteria: Functionality, Organization and Design,
Instructional Design and Delivery, and Game Based Learning. The tests and
evaluations revealed that the game was fitted to run even on the lowest
processors and RAM storage than expected. The evaluated results showed that Saving Annie had achieved the objectives and could aid students in learning the
projectile motion quantity of Physics.
Keywords
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