DEVELOPMENT AND EVALUATION OF AN INTERACTIVE BIBLE STORYBOOK FOR YOUNG LEARNERS

Completed2017

Abstract

As digital media offers new guidelines and encouragement to the user, this study utilized the concept of persuasive technologies and procedural rhetoric to analyze the design’s intention of interactive Bible application. Specifically, this study determined the level of students’ awareness on the uses of interactive Bible application, the challenges encountered by students, and the effect of these difficulties in learning Religion subject through interactive digital media application to develop and design an interactive Bible storybook application for young learners with the use Unity Blenders for 3-D Models, Photoshop for Materials, and Audacity for audio editing. The study also distinguished if there is difference between the traditional approach and digital media in the teaching-learning process among grades 1 – 3 pupils of an elementary school. Results revealed that Grades 1 to 3 pupils have high level of knowledge as to the proposed software application in religion subject with regard to its content, structure, learner’s control, adaptability, cooperative learning, outline factors, route, criticism, specialized help, and process learning. These findings proved that the students find it convenient to use interactive applications in the learning process than that of the traditional teaching approaches. The DT-AT results also demonstrated that the respondents improved their learning capabilities in learning actively religion subject owing to the instructional digital software application conducted using teacher-student and student-student interactions.

Keywords

interactive Bible application
digital media
3-D models
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