INVESTIGATING THE USE OF GAMES AND GRAPHIC ORGANIZERS IN TEACHING MATHEMATICS TO JUNIOR HIGH SCHOOL STUDENTS IN PATNANUNGAN DISTRICT
Area of Research
Abstract
The main thrust of the study was to analyze the significance of games and
graphic organizers in teaching mathematics performance among junior high
school students at Patnanungan District. The study utilized survey questionnaire
with eighteen Mathematics JHS teacher and three hundred sixty Grade 7 JHS
students as respondents.
In an effort to engage children in mathematics learning, many secondary
teachers like teachers in Patnanungan district used mathematical games and
graphic organizers for better learning delivery in time of pandemic. The
effectiveness of games as a pedagogical tool requires further examination if to be
employed for the teaching mathematical concepts. Gaming and utilization of
graphic organizers in education may be perceived as distraction from learning,
but its purpose is to increase students' motivation and engagement, improve
visual skills, improve students' interaction with their peers, and enable them to
apply gaming values in a real-world situation. The above-mentioned problem using games and graphic organizers put
under test conditions suggests that educators should carefully consider the
application and appropriateness of games before employing them as a vehicle
for introducing mathematical concepts. Thus, this makes put an interest to the
researcher to deal with the study.
The correlation analysis, specifically Spearman Rho Rank Correlation,
revealed significant relationship between utilization and effectiveness of graphic
organizer in teaching mathematics (r = .272; p-value = .000); since the computed
p-value is less than the 0.05 level of significance. The findings implied that the
higher the utilization of graphic organizer in teaching mathematics, the better is
the effectiveness.
Keywords
games
graphic organizers
mathematical concepts
effectiveness
mathematics performance
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