
Bachelor of Science in
Entertainment & Multimedia Computing
with specialization in Game Development
The Bachelor of Science in Entertainment and Multimedia Computing (BSEMC) is a degree program which deals with the study and use of concepts, principles, and techniques of computing in the design and development of multimedia products and solutions.
Program Educational Objectives
Three (3) years after graduation, alumni of BS in Entertainment & Multimedia Computing programs shall:
| OBJECTIVES | GRADUATE ATTRIBUTES |
|---|---|
| 1 Be employed in the entertainment and multimedia computing industry or established a technology startup company; | Competent and equipped withresearch-based and entrepreneurial Spirit |
| 2 Demonstrate professionalism, competence and innovativeness in designing game, animation, and multimedia products; | Ethical, critical thinker, problem solver, creative, and Innovate |
| 3 Embark in lifelong learning or research to attune to the continuous innovation in the entrainment and multimedia computing profession; and | Life-long learner |
| 4 Exhibit leadership, teamwork, and commitment to their respective local or global organizations. | Collaborative and with leadership skills |
- Program Outcomes
- Apply knowledge of mathematics, physical sciences, computing sciences, and related disciplines in the practice of entertainment and multimedia computing.
- Apply specialized computing knowledge to develop appropriate solutions to problems in game development, animation, and other entertainment and multimedia computing fields.
- Analyze contemporary local and global issues relevant to entertainment, multimedia, and computing practice.
- Analyze project requirements and design, develop, and evaluate functional prototypes for entertainment and multimedia computing applications.
- Design, build, improve, and deploy entertainment and multimedia computing products that address client and user needs within realistic technical, economic, social, and organizational constraints.
- Select and use appropriate techniques, processes, skills, and modern computing tools required for professional practice in game development, animation, and related fields.
- Communicate effectively in oral, written, visual, and multimedia forms with technical and non-technical audiences using the English language.
- Work effectively as an individual and as a member or leader of multidisciplinary and multicultural teams.
- Assess the local and global impacts of computing and entertainment and multimedia technologies on individuals, organizations, society, and the environment.
- Apply accepted professional practices, industry standards, and quality assurance principles in the development of entertainment and multimedia computing projects.
- Demonstrate ethical, social, professional, and environmental responsibility in the design, development, and deployment of entertainment and multimedia computing products.
- Create, use, and modify digital and multimedia artifacts in accordance with intellectual property laws, licensing requirements, and ethical standards.
- Engage in lifelong learning and continuously update their knowledge and skills in response to emerging technologies, practices, and developments in their field of specialization.
- Produce original and creative entertainment and multimedia computing outputs that demonstrate effective application of design, storytelling, technology, and user experience principles.
- Demonstrate innovation and client-centered service by developing relevant, responsive, and value-creating entertainment and multimedia computing solutions.
- Curriculum
1st Year • 1st Semester
Course Name Units Introduction to Computing 3 Computer Programming 1 3 Mathematics in the Modern World 3 Understanding the Self 3 Physical Fitness 2 English Enhancement Course 3 The University and I 2 National Service Training Program 1 3 1st Year • 2nd Semester
Course Name Units Computer Programming 2 3 Freehand and Digital Drawing 3 Purposive Communication 3 Readings in Philippine History 3 Basic Swimming 2 The Family 2 National Service Training Program 2 3 2nd Year • 1st Semester
Course Name Units Data Structures & Algorithm 3 Introduction to Game Design and Development 3 Information Management 3 Computer Graphics Programming 3 The Contemporary World 3 Art Appreciation 3 Advanced Swimming 2 2nd Year • 2nd Semester
Course Name Units Usability, HCI, and User Interaction 3 Principles of 2D Animation 3 Audio Design and Sound Engineering 3 Script Writing and Storyboard Design 3 Principles of 3D Animation 3 Science, Technology and Society 3 Ethics 3 Rhythmic Activities 1 3rd Year • 1st Semester
Course Name Units Applications Development & Emerging Technologies 3 Design and Production Process 3 Game Programming 1 3 Game Programming 2 3 Applied Mathematics for Games 3 Rizal’s Life, Works and Writings 3 Panitikang Filipino 3 Academic Writing 3 3rd Year • 2nd Semester
Course Name Units Applied Game Physics 3 Game Programming 3 3 Artificial Intelligence (AI) in Games 3 Game Networking 3 EMC Capstone Project 1 3 Retorika 3 Great Books 3 4th Year • 1st Semester
Course Name Units Advanced Game Design 3 Augmented Reality 3 Digital Photography and Post Processing 3 Web Design and Development 3 EMC Capstone Project 2 3 Technopreneurship 3 English for Occupational Purposes 3 Foreign Language 3 4th Year • 2nd Semester
Course Name Units EMC Internship 9 infoDisclaimerThe curriculum is subject to modification without prior notice. For precise and current listings, kindly coordinate with our registrar department.
- Estimated Fees
Particular Amount First-year students' estimated total fees per semester ₱50,045.00 Second-year students' estimated total fees per semester ₱53,263.00 Third-year students' estimated total fees per semester ₱57,876.00 Fourth-year students' estimated total fees per semester ₱54,686.00 infoDisclaimerThe particulars and corresponding amounts are subject to modification without prior notice. For precise and current listings, kindly coordinate with our treasury and assessment department.
- Career Opportunities
Entry-Level Positions:
- Junior Game Developer: Entry-level game developers assist in coding, debugging, and testing games under the guidance of more experienced team members.
- Game Tester: Game testers are responsible for finding and reporting bugs, glitches, and issues in games.
- QA Tester: QA testers ensure that games meet quality standards by identifying and reporting defects and inconsistencies.
- Level Designer: Junior level designers work on creating game levels, puzzles, and challenges.
- Game Artist Intern: Interns gain practical experience and work on real game development projects in a supervised setting, often as artists or animators.
Mid-Level Positions:
- Game Developer: Mid-level game developers work on coding and implementing game features, systems, and mechanics.
- Game Designer: Game designers are responsible for designing gameplay, mechanics, and overall player experiences.
- UI/UX Designer: UI/UX designers focus on creating user interfaces and user experiences within games.
- 3D Modeler/Animator: Modelers and animators create 3D assets and animations for characters, objects, and environments.
- Technical Artist: Technical artists bridge the gap between art and engineering, optimizing assets for game performance.
Senior-Level Positions:
- Senior Game Developer: Senior game developers take on complex projects, provide technical leadership, and mentor junior team members.
- Lead Game Designer: Lead game designers oversee the design and direction of game projects, guiding the design team.
- Art Director: Art directors set the visual style and artistic direction for games, overseeing art teams.
- Technical Director: Technical directors are responsible for technical decision-making and optimization, ensuring games run smoothly.
- Sound Designer/Composer: Sound designers and composers create and implement audio elements, music, and sound effects in games.
Managerial/Executive Positions:
- Game Producer: Game producers manage game development projects, including scheduling, budgets, and coordination of teams.
- Studio Head: Studio heads lead the entire game development studio, making high-level strategic decisions.
- Chief Technology Officer (CTO): CTOs have overall responsibility for the organization's technology strategy, including game development, infrastructure, and technology stack decisions.
- Chief Creative Officer (CCO): CCOs guide the creative direction of a game development studio and may be responsible for all artistic aspects.
- Chief Executive Officer (CEO): CEOs oversee the overall business strategy and operations of a game development company.
Campus
Manuel S. Enverga University Foundation - Lucena City Lucena
College of Computing and Multimedia Studies CCMS
Keywords
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