Bachelor of Science in Entertainment & Multimedia Computing with specialization in Game Development

Bachelor of Science in

Entertainment & Multimedia Computing

with specialization in Game Development

The Bachelor of Science in Entertainment and Multimedia Computing (BSEMC) is a degree program which deals with the study and use of concepts, principles, and techniques of computing in the design and development of multimedia products and solutions.

Program Educational Objectives

Three (3) years after graduation, alumni of BS in Entertainment & Multimedia Computing programs shall:

OBJECTIVES GRADUATE ATTRIBUTES
1 Be employed in the entertainment and multimedia computing industry or established a technology startup company;Competent and equipped withresearch-based and entrepreneurial Spirit
2 Demonstrate professionalism, competence and innovativeness in designing game, animation, and multimedia products;Ethical, critical thinker, problem solver, creative, and Innovate
3 Embark in lifelong learning or research to attune to the continuous innovation in the entrainment and multimedia computing profession; andLife-long learner
4 Exhibit leadership, teamwork, and commitment to their respective local or global organizations.Collaborative and with leadership skills
  • Program Outcomes
    • Apply knowledge of mathematics, physical sciences, computing sciences, and related disciplines in the practice of entertainment and multimedia computing.
    • Apply specialized computing knowledge to develop appropriate solutions to problems in game development, animation, and other entertainment and multimedia computing fields.
    • Analyze contemporary local and global issues relevant to entertainment, multimedia, and computing practice.
    • Analyze project requirements and design, develop, and evaluate functional prototypes for entertainment and multimedia computing applications.
    • Design, build, improve, and deploy entertainment and multimedia computing products that address client and user needs within realistic technical, economic, social, and organizational constraints.
    • Select and use appropriate techniques, processes, skills, and modern computing tools required for professional practice in game development, animation, and related fields.
    • Communicate effectively in oral, written, visual, and multimedia forms with technical and non-technical audiences using the English language.
    • Work effectively as an individual and as a member or leader of multidisciplinary and multicultural teams.
    • Assess the local and global impacts of computing and entertainment and multimedia technologies on individuals, organizations, society, and the environment.
    • Apply accepted professional practices, industry standards, and quality assurance principles in the development of entertainment and multimedia computing projects.
    • Demonstrate ethical, social, professional, and environmental responsibility in the design, development, and deployment of entertainment and multimedia computing products.
    • Create, use, and modify digital and multimedia artifacts in accordance with intellectual property laws, licensing requirements, and ethical standards.
    • Engage in lifelong learning and continuously update their knowledge and skills in response to emerging technologies, practices, and developments in their field of specialization.
    • Produce original and creative entertainment and multimedia computing outputs that demonstrate effective application of design, storytelling, technology, and user experience principles.
    • Demonstrate innovation and client-centered service by developing relevant, responsive, and value-creating entertainment and multimedia computing solutions.
  • Curriculum

    1st Year • 1st Semester

    Course NameUnits
    Introduction to Computing3
    Computer Programming 13
    Mathematics in the Modern World3
    Understanding the Self3
    Physical Fitness2
    English Enhancement Course3
    The University and I2
    National Service Training Program 13

    1st Year • 2nd Semester

    Course NameUnits
    Computer Programming 23
    Freehand and Digital Drawing3
    Purposive Communication3
    Readings in Philippine History3
    Basic Swimming2
    The Family2
    National Service Training Program 23

    2nd Year • 1st Semester

    Course NameUnits
    Data Structures & Algorithm3
    Introduction to Game Design and Development3
    Information Management3
    Computer Graphics Programming3
    The Contemporary World3
    Art Appreciation3
    Advanced Swimming2

    2nd Year • 2nd Semester

    Course NameUnits
    Usability, HCI, and User Interaction3
    Principles of 2D Animation3
    Audio Design and Sound Engineering3
    Script Writing and Storyboard Design3
    Principles of 3D Animation3
    Science, Technology and Society3
    Ethics3
    Rhythmic Activities1

    3rd Year • 1st Semester

    Course NameUnits
    Applications Development & Emerging Technologies3
    Design and Production Process3
    Game Programming 13
    Game Programming 23
    Applied Mathematics for Games3
    Rizal’s Life, Works and Writings3
    Panitikang Filipino3
    Academic Writing3

    3rd Year • 2nd Semester

    Course NameUnits
    Applied Game Physics3
    Game Programming 33
    Artificial Intelligence (AI) in Games3
    Game Networking3
    EMC Capstone Project 13
    Retorika3
    Great Books3

    4th Year • 1st Semester

    Course NameUnits
    Advanced Game Design3
    Augmented Reality3
    Digital Photography and Post Processing3
    Web Design and Development3
    EMC Capstone Project 23
    Technopreneurship3
    English for Occupational Purposes3
    Foreign Language3

    4th Year • 2nd Semester

    Course NameUnits
    EMC Internship9
    infoDisclaimer
    The curriculum is subject to modification without prior notice. For precise and current listings, kindly coordinate with our registrar department.
  • Estimated Fees
    Particular Amount
    First-year students' estimated total fees per semester₱50,045.00
    Second-year students' estimated total fees per semester₱53,263.00
    Third-year students' estimated total fees per semester₱57,876.00
    Fourth-year students' estimated total fees per semester₱54,686.00
    infoDisclaimer
    The particulars and corresponding amounts are subject to modification without prior notice. For precise and current listings, kindly coordinate with our treasury and assessment department.
  • Career Opportunities

    Entry-Level Positions:

    • Junior Game Developer: Entry-level game developers assist in coding, debugging, and testing games under the guidance of more experienced team members.
    • Game Tester: Game testers are responsible for finding and reporting bugs, glitches, and issues in games.
    • QA Tester: QA testers ensure that games meet quality standards by identifying and reporting defects and inconsistencies.
    • Level Designer: Junior level designers work on creating game levels, puzzles, and challenges.
    • Game Artist Intern: Interns gain practical experience and work on real game development projects in a supervised setting, often as artists or animators.

    Mid-Level Positions:

    • Game Developer: Mid-level game developers work on coding and implementing game features, systems, and mechanics.
    • Game Designer: Game designers are responsible for designing gameplay, mechanics, and overall player experiences.
    • UI/UX Designer: UI/UX designers focus on creating user interfaces and user experiences within games.
    • 3D Modeler/Animator: Modelers and animators create 3D assets and animations for characters, objects, and environments.
    • Technical Artist: Technical artists bridge the gap between art and engineering, optimizing assets for game performance.

    Senior-Level Positions:

    • Senior Game Developer: Senior game developers take on complex projects, provide technical leadership, and mentor junior team members.
    • Lead Game Designer: Lead game designers oversee the design and direction of game projects, guiding the design team.
    • Art Director: Art directors set the visual style and artistic direction for games, overseeing art teams.
    • Technical Director: Technical directors are responsible for technical decision-making and optimization, ensuring games run smoothly.
    • Sound Designer/Composer: Sound designers and composers create and implement audio elements, music, and sound effects in games.

    Managerial/Executive Positions:

    • Game Producer: Game producers manage game development projects, including scheduling, budgets, and coordination of teams.
    • Studio Head: Studio heads lead the entire game development studio, making high-level strategic decisions.
    • Chief Technology Officer (CTO): CTOs have overall responsibility for the organization's technology strategy, including game development, infrastructure, and technology stack decisions.
    • Chief Creative Officer (CCO): CCOs guide the creative direction of a game development studio and may be responsible for all artistic aspects.
    • Chief Executive Officer (CEO): CEOs oversee the overall business strategy and operations of a game development company.

Campus

Manuel S. Enverga University Foundation - Lucena City Lucena

College of Computing and Multimedia Studies CCMS

Keywords

BSEMC
EMC
multimedia
game development
game design
CCMS