Cyber Eskwela '26 opens with design, illustration, game dev workshops for public high students

To equip public high school students with essential digital skills through free hands-on workshops, the College of Computing and Multimedia Studies of Manuel S. Enverga University Foundation kicked off its annual flagship community extension service (CES) program Cyber Eskwela, held at Computer Laboratories 1-3, Jan. 30.

Entertainment and Multimedia Computing Progam Chair John Rover Sinag, along with instructors Reimarc Dalay and Erika Marca, served as resource speakers who led sessions on Adobe InDesign essentials, introduction to game development, and styles and techniques in Adobe Illustrator.

“I am already a speaker for six years, and there’s nothing quite like sharing what I know with these public high school students during Cyber Eskwela,” Sinag said. “I am always grateful for the chance to give back to the community.”

Sinag added that the most rewarding part of volunteering involved seeing students immediately apply what they learned.

“There’s nothing quite like watching them create strong outputs in a short time, especially when it’s their first time using the software,” he said.

CCMS Dean Rodrigo Belleza Jr., through CES coordinator Susana De Castro, organized the activity with the support of the MSEUF Multimedia Arts and Technologists, the accredited student organization of the college.

The adopted community for Cyber Eskwela 2026 consisted of students from Quezon National High School.

Cyber Eskwela aimed to deliver free training workshops on digital literacy and creative technologies to partner communities, continuing a program that previously served public high schools, 4Ps parents, BJMP personnel, and other public and private organizations.


The Cyber Eskwela program reflected the University’s commitment to Service, Excellence, and Unity by extending faculty expertise to the wider community while providing students with transformative, real-world learning experiences. The initiative also supported outcomes-oriented and student-centered education by translating technical knowledge into practical community impact.

Related UN Sustainable Development Goals

  • SDG 4 – Quality Education: The program expanded access to relevant digital skills and creative tools for public high school students.

  • SDG 9 – Industry, Innovation and Infrastructure: Workshops on design and game development promoted innovation and technology readiness among young learners.

  • SDG 17 – Partnerships for the Goals: Collaboration among faculty, students and partner schools strengthened community-based learning and development.