Bachelor of Science in
Entertainment & Multimedia Computing
with specialization in Digital Animation Technology
The Bachelor of Science in Entertainment and Multimedia Computing (BSEMC) is a degree program which deals with the study and use of concepts, principles, and techniques of computing in the design and development of multimedia products and solutions.
Program Educational Objectives
Three (3) years after graduation, alumni of BS in Entertainment & Multimedia Computing programs shall:
OBJECTIVES | GRADUATE ATTRIBUTES |
---|---|
1 Be employed in the entertainment and multimedia computing industry or established a technology startup company; | Competent and equipped withresearch-based and entrepreneurial Spirit |
2 Demonstrate professionalism, competence and innovativeness in designing game, animation, and multimedia products; | Ethical, critical thinker, problem solver, creative, and Innovate |
3 Embark in lifelong learning or research to attune to the continuous innovation in the entrainment and multimedia computing profession; and | Life-long learner |
4 Exhibit leadership, teamwork, and commitment to their respective local or global organizations. | Collaborative and with leadership skills |
- Program Outcomes
- Apply knowledge of mathematics, physical sciences, computing sciences to the practice of being an entertainment and multimedia computing professional;
- Have computing knowledge in each applicable field, and the ability to apply such knowledge to provide solutions to the actual problems;
- Have knowledge of contemporary issues;
- Analyze project requirements and to design and implement project prototypes;
- Recognize, formulate, and solve computing problems;
- Recognize, formulate, and solve computing problems; An ability to design, build, improve, and deploy products that meets client needs within realistic constraints;
- Use the appropriate techniques, skills and modern computing tools necessary for the practice of being a professional game developer or animator;
- Work effectively in multi-disciplinary and multi-cultural teams;
- Effectively communicate orally and in writing using English language;
- Understand and assess local and global impacts of computing on society relevant to professional computing practice and subscription to accepted industry standards;
- Understanding of the effects and impact of entertainment and multimedia computing projects on nature and society, and of their social and ethical responsibilities;
- Create or use modified artifacts in consideration of intellectual property rights;
- Possess technopreneurship mindset;
- Engage in life-long learning and an acceptance of the need to keep current of the development in the specific field of specialization;
- Demonstrate original creative outputs;
- Demonstrate innovativeness in their outputs; and
- Demonstrate client-centric service.
- Curriculum
1st Year • 1st Semester
Course Name Units Introduction to Computing 3 Computer Programming 1 3 Mathematics in the Modern World 3 Understanding the Self 3 Physical Fitness 2 English Enhancement Course 3 The University and I 2 National Service Training Program 1 3 1st Year • 2nd Semester
Course Name Units Computer Programming 2 3 Freehand and Digital Drawing 3 Purposive Communication 3 Readings in Philippine History 3 Basic Swimming 2 The Family 2 National Service Training Program 2 3 2nd Year • 1st Semester
Course Name Units Data Structures & Algorithm 3 Introduction to Game Design and Development 3 Information Management 3 Computer Graphics Programming 3 The Contemporary World 3 Art Appreciation 3 Advanced Swimming 2 2nd Year • 2nd Semester
Course Name Units Usability, HCI, and User Interaction 3 Principles of 2D Animation 3 Audio Design and Sound Engineering 3 Script Writing and Storyboard Design 3 Principles of 3D Animation 3 Science, Technology and Society 3 Ethics 3 Rhythmic Activities 2 3rd Year • 1st Semester
Course Name Units Applications Development & Emerging Technologies 3 Design and Production Process 3 Image and Video Processing 3 Modelling and Rigging 3 Lighting and Effects 3 Rizal’s Life, Works and Writings 3 Panitikang Filipino 3 Academic Writing 3 3rd Year • 2nd Semester
Course Name Units Advanced Sound Production 3 Advanced 2D Animation 3 Advanced 3D Animation and Scripting 3 Texture and Mapping 3 Compositing and Rendering 3 EMC Capstone Project 1 3 Retorika 3 Great Books 3 4th Year • 1st Semester
Course Name Units Animation Design and Production 3 Augmented Reality 3 Digital Photography and Post Processing 3 Web Design and Development 3 Technopreneurship 3 English for Occupational Purposes 3 Foreign Language 3 4th Year • 2nd Semester
Course Name Units EMC Internship 9 infoDisclaimerThe curriculum is subject to modification without prior notice. For precise and current listings, kindly coordinate with our registrar department.
- Estimated Fees
Particular Amount Estimated Total Fees per semester (including tuition and other fees) ₱32,798.00 infoDisclaimerThe particulars and corresponding amounts are subject to modification without prior notice. For precise and current listings, kindly coordinate with our treasury and assessment department.
- Career Opportunities
Entry-Level Positions:
- Junior Animator: Entry-level animators assist in creating animations, often working on specific sequences or characters in a project.
- Storyboard Artist: Storyboard artists create visual representations of a project's story, helping to plan and sequence scenes.
- 3D Modeler: Junior 3D modelers are responsible for creating 3D assets such as characters, objects, and environments.
- Texture Artist: Texture artists create the surface textures of 3D models to make them appear realistic.
- Assistant Editor: Assistant editors help with editing animations, including cutting and sequencing scenes.
Mid-Level Positions:
- Animator: Mid-level animators take on more complex animation tasks, often working on entire characters or scenes in a project.
- Character Designer: Character designers specialize in creating and developing characters, including their appearance and personalities.
- Senior 3D Modeler: Senior 3D modelers create and optimize more complex 3D assets and may also supervise junior modelers.
- Lighting and Rendering Artist: These artists focus on creating the lighting and rendering effects in 3D animations.
- Post-Production Supervisor: Post-production supervisors manage the editing and post-production process of animations.
Senior-Level Positions:
- Senior Animator: Senior animators work on critical animation sequences, provide creative direction, and mentor junior animators.
- Art Director: Art directors oversee the artistic direction and visual style of a project, guiding the art team.
- Lead 3D Artist: Lead 3D artists are responsible for managing 3D modeling and texturing teams, as well as overseeing the quality and style of assets.
- Visual Effects (VFX) Supervisor: VFX supervisors oversee the creation and integration of visual effects into animations.
- Animation Director: Animation directors are responsible for the overall animation quality and direction of a project.
Managerial/Executive Positions:
- Animation Studio Manager: Studio managers are responsible for the day-to-day operations of an animation studio, including project management and resource allocation.
- Chief Creative Officer (CCO): CCOs guide the creative direction of an animation studio and may be responsible for all artistic aspects.
- Chief Technology Officer (CTO): CTOs have overall responsibility for the organization's technology strategy, including animation tools and pipeline development.
- Chief Executive Officer (CEO): CEOs oversee the overall business strategy and operations of an animation production company.
- Production Supervisor: Production supervisors manage animation projects, including budgeting, scheduling, and resource coordination.
Campus
Manuel S. Enverga University Foundation - Lucena City Lucena
College of Computing and Multimedia Studies CCMS
Keywords
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