Bachelor of Science in Entertainment & Multimedia Computing with specialization in Digital Animation Technology

Bachelor of Science in

Entertainment & Multimedia Computing

with specialization in Digital Animation Technology

The Bachelor of Science in Entertainment and Multimedia Computing (BSEMC) is a degree program which deals with the study and use of concepts, principles, and techniques of computing in the design and development of multimedia products and solutions.

Program Educational Objectives

Three (3) years after graduation, alumni of BS in Entertainment & Multimedia Computing programs shall:

OBJECTIVES GRADUATE ATTRIBUTES
1 Be employed in the entertainment and multimedia computing industry or established a technology startup company;Competent and equipped withresearch-based and entrepreneurial Spirit
2 Demonstrate professionalism, competence and innovativeness in designing game, animation, and multimedia products;Ethical, critical thinker, problem solver, creative, and Innovate
3 Embark in lifelong learning or research to attune to the continuous innovation in the entrainment and multimedia computing profession; andLife-long learner
4 Exhibit leadership, teamwork, and commitment to their respective local or global organizations.Collaborative and with leadership skills
  • Program Outcomes
    • Apply knowledge of mathematics, physical sciences, computing sciences to the practice of being an entertainment and multimedia computing professional;
    • Have computing knowledge in each applicable field, and the ability to apply such knowledge to provide solutions to the actual problems;
    • Have knowledge of contemporary issues;
    • Analyze project requirements and to design and implement project prototypes;
    • Recognize, formulate, and solve computing problems;
    • Recognize, formulate, and solve computing problems; An ability to design, build, improve, and deploy products that meets client needs within realistic constraints;
    • Use the appropriate techniques, skills and modern computing tools necessary for the practice of being a professional game developer or animator;
    • Work effectively in multi-disciplinary and multi-cultural teams;
    • Effectively communicate orally and in writing using English language;
    • Understand and assess local and global impacts of computing on society relevant to professional computing practice and subscription to accepted industry standards;
    • Understanding of the effects and impact of entertainment and multimedia computing projects on nature and society, and of their social and ethical responsibilities;
    • Create or use modified artifacts in consideration of intellectual property rights;
    • Possess technopreneurship mindset;
    • Engage in life-long learning and an acceptance of the need to keep current of the development in the specific field of specialization;
    • Demonstrate original creative outputs;
    • Demonstrate innovativeness in their outputs; and
    • Demonstrate client-centric service.
  • Curriculum

    1st Year • 1st Semester

    Course NameUnits
    Introduction to Computing3
    Computer Programming 13
    Mathematics in the Modern World3
    Understanding the Self3
    Physical Fitness2
    English Enhancement Course3
    The University and I2
    National Service Training Program 13

    1st Year • 2nd Semester

    Course NameUnits
    Computer Programming 23
    Freehand and Digital Drawing3
    Purposive Communication3
    Readings in Philippine History3
    Basic Swimming2
    The Family2
    National Service Training Program 23

    2nd Year • 1st Semester

    Course NameUnits
    Data Structures & Algorithm3
    Introduction to Game Design and Development3
    Information Management3
    Computer Graphics Programming3
    The Contemporary World3
    Art Appreciation3
    Advanced Swimming2

    2nd Year • 2nd Semester

    Course NameUnits
    Usability, HCI, and User Interaction3
    Principles of 2D Animation3
    Audio Design and Sound Engineering3
    Script Writing and Storyboard Design3
    Principles of 3D Animation3
    Science, Technology and Society3
    Ethics3
    Rhythmic Activities2

    3rd Year • 1st Semester

    Course NameUnits
    Applications Development & Emerging Technologies3
    Design and Production Process3
    Image and Video Processing3
    Modelling and Rigging3
    Lighting and Effects3
    Rizal’s Life, Works and Writings3
    Panitikang Filipino3
    Academic Writing3

    3rd Year • 2nd Semester

    Course NameUnits
    Advanced Sound Production3
    Advanced 2D Animation3
    Advanced 3D Animation and Scripting3
    Texture and Mapping3
    Compositing and Rendering3
    EMC Capstone Project 13
    Retorika3
    Great Books3

    4th Year • 1st Semester

    Course NameUnits
    Animation Design and Production3
    Augmented Reality3
    Digital Photography and Post Processing3
    Web Design and Development3
    Technopreneurship3
    English for Occupational Purposes3
    Foreign Language3

    4th Year • 2nd Semester

    Course NameUnits
    EMC Internship9
    infoDisclaimer
    The curriculum is subject to modification without prior notice. For precise and current listings, kindly coordinate with our registrar department.
  • Estimated Fees
    Particular Amount
    Estimated Total Fees per semester (including tuition and other fees)₱32,798.00
    infoDisclaimer
    The particulars and corresponding amounts are subject to modification without prior notice. For precise and current listings, kindly coordinate with our treasury and assessment department.
  • Career Opportunities

    Entry-Level Positions:

    • Junior Animator: Entry-level animators assist in creating animations, often working on specific sequences or characters in a project.
    • Storyboard Artist: Storyboard artists create visual representations of a project's story, helping to plan and sequence scenes.
    • 3D Modeler: Junior 3D modelers are responsible for creating 3D assets such as characters, objects, and environments.
    • Texture Artist: Texture artists create the surface textures of 3D models to make them appear realistic.
    • Assistant Editor: Assistant editors help with editing animations, including cutting and sequencing scenes.

    Mid-Level Positions:

    • Animator: Mid-level animators take on more complex animation tasks, often working on entire characters or scenes in a project.
    • Character Designer: Character designers specialize in creating and developing characters, including their appearance and personalities.
    • Senior 3D Modeler: Senior 3D modelers create and optimize more complex 3D assets and may also supervise junior modelers.
    • Lighting and Rendering Artist: These artists focus on creating the lighting and rendering effects in 3D animations.
    • Post-Production Supervisor: Post-production supervisors manage the editing and post-production process of animations.

    Senior-Level Positions:

    • Senior Animator: Senior animators work on critical animation sequences, provide creative direction, and mentor junior animators.
    • Art Director: Art directors oversee the artistic direction and visual style of a project, guiding the art team.
    • Lead 3D Artist: Lead 3D artists are responsible for managing 3D modeling and texturing teams, as well as overseeing the quality and style of assets.
    • Visual Effects (VFX) Supervisor: VFX supervisors oversee the creation and integration of visual effects into animations.
    • Animation Director: Animation directors are responsible for the overall animation quality and direction of a project.

    Managerial/Executive Positions:

    • Animation Studio Manager: Studio managers are responsible for the day-to-day operations of an animation studio, including project management and resource allocation.
    • Chief Creative Officer (CCO): CCOs guide the creative direction of an animation studio and may be responsible for all artistic aspects.
    • Chief Technology Officer (CTO): CTOs have overall responsibility for the organization's technology strategy, including animation tools and pipeline development.
    • Chief Executive Officer (CEO): CEOs oversee the overall business strategy and operations of an animation production company.
    • Production Supervisor: Production supervisors manage animation projects, including budgeting, scheduling, and resource coordination.

Campus

Manuel S. Enverga University Foundation - Lucena City Lucena

College of Computing and Multimedia Studies CCMS

Keywords

BSEMC
EMC
multimedia
digital animation
animation
CCMS