
Bachelor of Science in
Entertainment & Multimedia Computing
with specialization in Digital Animation Technology
The Bachelor of Science in Entertainment and Multimedia Computing (BSEMC) is a degree program which deals with the study and use of concepts, principles, and techniques of computing in the design and development of multimedia products and solutions.
Program Educational Objectives
Three (3) years after graduation, alumni of BS in Entertainment & Multimedia Computing programs shall:
| OBJECTIVES | GRADUATE ATTRIBUTES |
|---|---|
| 1 Be employed in the entertainment and multimedia computing industry or established a technology startup company; | Competent and equipped withresearch-based and entrepreneurial Spirit |
| 2 Demonstrate professionalism, competence and innovativeness in designing game, animation, and multimedia products; | Ethical, critical thinker, problem solver, creative, and Innovate |
| 3 Embark in lifelong learning or research to attune to the continuous innovation in the entrainment and multimedia computing profession; and | Life-long learner |
| 4 Exhibit leadership, teamwork, and commitment to their respective local or global organizations. | Collaborative and with leadership skills |
- Program Outcomes
- Apply knowledge of mathematics, physical sciences, computing sciences, and related disciplines in the practice of entertainment and multimedia computing.
- Apply specialized computing knowledge to develop appropriate solutions to problems in game development, animation, and other entertainment and multimedia computing fields.
- Analyze contemporary local and global issues relevant to entertainment, multimedia, and computing practice.
- Analyze project requirements and design, develop, and evaluate functional prototypes for entertainment and multimedia computing applications.
- Design, build, improve, and deploy entertainment and multimedia computing products that address client and user needs within realistic technical, economic, social, and organizational constraints.
- Select and use appropriate techniques, processes, skills, and modern computing tools required for professional practice in game development, animation, and related fields.
- Communicate effectively in oral, written, visual, and multimedia forms with technical and non-technical audiences using the English language.
- Work effectively as an individual and as a member or leader of multidisciplinary and multicultural teams.
- Assess the local and global impacts of computing and entertainment and multimedia technologies on individuals, organizations, society, and the environment.
- Demonstrate ethical, social, professional, and environmental responsibility in the design, development, and deployment of entertainment and multimedia computing products.
- Create, use, and modify digital and multimedia artifacts in accordance with intellectual property laws, licensing requirements, and ethical standards.
- Engage in lifelong learning and continuously update their knowledge and skills in response to emerging technologies, practices, and developments in their field of specialization.
- Produce original and creative entertainment and multimedia computing outputs that demonstrate effective application of design, storytelling, technology, and user experience principles.
- Demonstrate innovation and client-centered service by developing relevant, responsive, and value-creating entertainment and multimedia computing solutions.
- Curriculum
1st Year • 1st Semester
Course Name Units Introduction to Computing 3 Computer Programming 1 3 Mathematics in the Modern World 3 Understanding the Self 3 Physical Fitness 2 English Enhancement Course 3 The University and I 2 National Service Training Program 1 3 1st Year • 2nd Semester
Course Name Units Computer Programming 2 3 Freehand and Digital Drawing 3 Purposive Communication 3 Readings in Philippine History 3 Basic Swimming 2 The Family 2 National Service Training Program 2 3 2nd Year • 1st Semester
Course Name Units Data Structures & Algorithm 3 Introduction to Game Design and Development 3 Information Management 3 Computer Graphics Programming 3 The Contemporary World 3 Art Appreciation 3 Advanced Swimming 2 2nd Year • 2nd Semester
Course Name Units Usability, HCI, and User Interaction 3 Principles of 2D Animation 3 Audio Design and Sound Engineering 3 Script Writing and Storyboard Design 3 Principles of 3D Animation 3 Science, Technology and Society 3 Ethics 3 Rhythmic Activities 2 3rd Year • 1st Semester
Course Name Units Applications Development & Emerging Technologies 3 Design and Production Process 3 Image and Video Processing 3 Modelling and Rigging 3 Lighting and Effects 3 Rizal’s Life, Works and Writings 3 Panitikang Filipino 3 Academic Writing 3 3rd Year • 2nd Semester
Course Name Units Advanced Sound Production 3 Advanced 2D Animation 3 Advanced 3D Animation and Scripting 3 Texture and Mapping 3 Compositing and Rendering 3 EMC Capstone Project 1 3 Retorika 3 Great Books 3 4th Year • 1st Semester
Course Name Units Animation Design and Production 3 Augmented Reality 3 Digital Photography and Post Processing 3 Web Design and Development 3 Technopreneurship 3 English for Occupational Purposes 3 Foreign Language 3 4th Year • 2nd Semester
Course Name Units EMC Internship 9 infoDisclaimerThe curriculum is subject to modification without prior notice. For precise and current listings, kindly coordinate with our registrar department.
- Estimated Fees
Particular Amount First-year students' estimated total fees per semester ₱50,045.00 Second-year students' estimated total fees per semester ₱53,263.00 Third-year students' estimated total fees per semester ₱57,876.00 Fourth-year students' estimated total fees per semester ₱54,686.00 infoDisclaimerThe particulars and corresponding amounts are subject to modification without prior notice. For precise and current listings, kindly coordinate with our treasury and assessment department.
- Career Opportunities
Entry-Level Positions:
- Junior Animator: Entry-level animators assist in creating animations, often working on specific sequences or characters in a project.
- Storyboard Artist: Storyboard artists create visual representations of a project's story, helping to plan and sequence scenes.
- 3D Modeler: Junior 3D modelers are responsible for creating 3D assets such as characters, objects, and environments.
- Texture Artist: Texture artists create the surface textures of 3D models to make them appear realistic.
- Assistant Editor: Assistant editors help with editing animations, including cutting and sequencing scenes.
Mid-Level Positions:
- Animator: Mid-level animators take on more complex animation tasks, often working on entire characters or scenes in a project.
- Character Designer: Character designers specialize in creating and developing characters, including their appearance and personalities.
- Senior 3D Modeler: Senior 3D modelers create and optimize more complex 3D assets and may also supervise junior modelers.
- Lighting and Rendering Artist: These artists focus on creating the lighting and rendering effects in 3D animations.
- Post-Production Supervisor: Post-production supervisors manage the editing and post-production process of animations.
Senior-Level Positions:
- Senior Animator: Senior animators work on critical animation sequences, provide creative direction, and mentor junior animators.
- Art Director: Art directors oversee the artistic direction and visual style of a project, guiding the art team.
- Lead 3D Artist: Lead 3D artists are responsible for managing 3D modeling and texturing teams, as well as overseeing the quality and style of assets.
- Visual Effects (VFX) Supervisor: VFX supervisors oversee the creation and integration of visual effects into animations.
- Animation Director: Animation directors are responsible for the overall animation quality and direction of a project.
Managerial/Executive Positions:
- Animation Studio Manager: Studio managers are responsible for the day-to-day operations of an animation studio, including project management and resource allocation.
- Chief Creative Officer (CCO): CCOs guide the creative direction of an animation studio and may be responsible for all artistic aspects.
- Chief Technology Officer (CTO): CTOs have overall responsibility for the organization's technology strategy, including animation tools and pipeline development.
- Chief Executive Officer (CEO): CEOs oversee the overall business strategy and operations of an animation production company.
- Production Supervisor: Production supervisors manage animation projects, including budgeting, scheduling, and resource coordination.
Campus
Manuel S. Enverga University Foundation - Lucena City Lucena
College of Computing and Multimedia Studies CCMS
Keywords
See Also
Bachelor of Science in
Computer Science
with specialization in Data Science
Offered in Lucena City
Bachelor of Science in
Information Technology
with specialization in Web & Mobile Application
Offered in Lucena City
Bachelor of Science in
Information Technology
with specialization in CISCO Networking
Offered in Lucena City
Bachelor of Science in
Computer Science
with specialization in Software Engineering
Offered in Lucena City
Bachelor of
Multimedia Arts
with specialization in Visual Design, Video Design, or Game Design
Offered in Lucena City