Bachelor of Science in
Entertainment & Multimedia Computing
with specialization in Game Development
The Bachelor of Science in Entertainment and Multimedia Computing (BSEMC) is a degree program which deals with the study and use of concepts, principles, and techniques of computing in the design and development of multimedia products and solutions.
Program Educational Objectives
Three (3) years after graduation, alumni of BS in Entertainment & Multimedia Computing programs shall:
OBJECTIVES | GRADUATE ATTRIBUTES |
---|---|
1 Be employed in the entertainment and multimedia computing industry or established a technology startup company; | Competent and equipped withresearch-based and entrepreneurial Spirit |
2 Demonstrate professionalism, competence and innovativeness in designing game, animation, and multimedia products; | Ethical, critical thinker, problem solver, creative, and Innovate |
3 Embark in lifelong learning or research to attune to the continuous innovation in the entrainment and multimedia computing profession; and | Life-long learner |
4 Exhibit leadership, teamwork, and commitment to their respective local or global organizations. | Collaborative and with leadership skills |
- Program Outcomes
- Apply knowledge of mathematics, physical sciences, computing sciences to the practice of being an entertainment and multimedia computing professional;
- Have computing knowledge in each applicable field, and the ability to apply such knowledge to provide solutions to the actual problems;
- Have knowledge of contemporary issues;
- Analyze project requirements and to design and implement project prototypes;
- Recognize, formulate, and solve computing problems;
- Design, build, improve, and deploy products that meets client needs within realistic constraints;
- Use the appropriate techniques, skills and modern computing tools necessary for the practice of being a professional game developer or animator;
- Work effectively in multi-disciplinary and multi-cultural teams;
- Effectively communicate orally and in writing using English language;
- Understand and assess local and global impacts of computing on society relevant to professional computing practice and subscription to accepted industry standards;
- Understanding of the effects and impact of entertainment and multimedia computing projects on nature and society, and of their social and ethical responsibilities;
- Create or use modified artifacts in consideration of intellectual proper
- Possess technopreneurship mindset;
- Engage in life-long learning and an acceptance of the need to keep current of the development in the specific field of specialization;
- Demonstrate original creative outputs;
- Demonstrate innovativeness in their outputs; and
- Demonstrate client-centric service.
- Curriculum
1st Year • 1st Semester
Course Name Units Introduction to Computing 3 Computer Programming 1 3 Mathematics in the Modern World 3 Understanding the Self 3 Physical Fitness 2 English Enhancement Course 3 The University and I 2 National Service Training Program 1 3 1st Year • 2nd Semester
Course Name Units Computer Programming 2 3 Freehand and Digital Drawing 3 Purposive Communication 3 Readings in Philippine History 3 Basic Swimming 2 The Family 2 National Service Training Program 2 3 2nd Year • 1st Semester
Course Name Units Data Structures & Algorithm 3 Introduction to Game Design and Development 3 Information Management 3 Computer Graphics Programming 3 The Contemporary World 3 Art Appreciation 3 Advanced Swimming 2 2nd Year • 2nd Semester
Course Name Units Usability, HCI, and User Interaction 3 Principles of 2D Animation 3 Audio Design and Sound Engineering 3 Script Writing and Storyboard Design 3 Principles of 3D Animation 3 Science, Technology and Society 3 Ethics 3 Rhythmic Activities 1 3rd Year • 1st Semester
Course Name Units Applications Development & Emerging Technologies 3 Design and Production Process 3 Game Programming 1 3 Game Programming 2 3 Applied Mathematics for Games 3 Rizal’s Life, Works and Writings 3 Panitikang Filipino 3 Academic Writing 3 3rd Year • 2nd Semester
Course Name Units Applied Game Physics 3 Game Programming 3 3 Artificial Intelligence (AI) in Games 3 Game Networking 3 EMC Capstone Project 1 3 Retorika 3 Great Books 3 4th Year • 1st Semester
Course Name Units Advanced Game Design 3 Augmented Reality 3 Digital Photography and Post Processing 3 Web Design and Development 3 EMC Capstone Project 2 3 Technopreneurship 3 English for Occupational Purposes 3 Foreign Language 3 4th Year • 2nd Semester
Course Name Units EMC Internship 9 infoDisclaimerThe curriculum is subject to modification without prior notice. For precise and current listings, kindly coordinate with our registrar department.
- Estimated Fees
Particular Amount Estimated Total Fees per semester (including tuition and other fees) ₱31,864.55 infoDisclaimerThe particulars and corresponding amounts are subject to modification without prior notice. For precise and current listings, kindly coordinate with our treasury and assessment department.
- Career Opportunities
Entry-Level Positions:
- Junior Game Developer: Entry-level game developers assist in coding, debugging, and testing games under the guidance of more experienced team members.
- Game Tester: Game testers are responsible for finding and reporting bugs, glitches, and issues in games.
- QA Tester: QA testers ensure that games meet quality standards by identifying and reporting defects and inconsistencies.
- Level Designer: Junior level designers work on creating game levels, puzzles, and challenges.
- Game Artist Intern: Interns gain practical experience and work on real game development projects in a supervised setting, often as artists or animators.
Mid-Level Positions:
- Game Developer: Mid-level game developers work on coding and implementing game features, systems, and mechanics.
- Game Designer: Game designers are responsible for designing gameplay, mechanics, and overall player experiences.
- UI/UX Designer: UI/UX designers focus on creating user interfaces and user experiences within games.
- 3D Modeler/Animator: Modelers and animators create 3D assets and animations for characters, objects, and environments.
- Technical Artist: Technical artists bridge the gap between art and engineering, optimizing assets for game performance.
Senior-Level Positions:
- Senior Game Developer: Senior game developers take on complex projects, provide technical leadership, and mentor junior team members.
- Lead Game Designer: Lead game designers oversee the design and direction of game projects, guiding the design team.
- Art Director: Art directors set the visual style and artistic direction for games, overseeing art teams.
- Technical Director: Technical directors are responsible for technical decision-making and optimization, ensuring games run smoothly.
- Sound Designer/Composer: Sound designers and composers create and implement audio elements, music, and sound effects in games.
Managerial/Executive Positions:
- Game Producer: Game producers manage game development projects, including scheduling, budgets, and coordination of teams.
- Studio Head: Studio heads lead the entire game development studio, making high-level strategic decisions.
- Chief Technology Officer (CTO): CTOs have overall responsibility for the organization's technology strategy, including game development, infrastructure, and technology stack decisions.
- Chief Creative Officer (CCO): CCOs guide the creative direction of a game development studio and may be responsible for all artistic aspects.
- Chief Executive Officer (CEO): CEOs oversee the overall business strategy and operations of a game development company.
Campus
Manuel S. Enverga University Foundation - Lucena City Lucena
College of Computing and Multimedia Studies CCMS
Keywords
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