Design and Usability Evaluation of a Mobile Virtual Reality Tourism Application in the Philippines
Abstract
Virtual Reality (VR) has emerged as a tool for enhancing travel experiences and providing innovative platforms for cultural tourism promotion. This study presents the design, development, and evaluation of a mobile-based VR application that enables users to virtually explore selected heritage and recreational sites in Tayabas, Quezon, Philippines. Using open-source tools such as Blender for 3D modeling, Unity for system integration, and Google VR SDK for deployment, the project applied an Agile, iterative approach to ensure user-centered design and accessibility. The application offers dual modes of interaction, supporting both VR headsets and standard mobile navigation, and integrates features such as first-person exploration, voice narration, ambient audio, and interactive menus. Usability testing with thirty participants evaluated the system across five key dimensions: Text, Graphics, Audio, Animation, and Interactivity. Results revealed user satisfaction in Interactivity (mean = 4.63) and Audio (mean = 4.57) emphasizing the importance of intuitive controls, immersive soundscapes, and cultural storytelling in sustaining user engagement. Findings demonstrate that mobile-based VR can deliver meaningful cultural and educational experiences through cost-effective and accessible technology, even in resource-constrained settings. Beyond promoting local destinations, the study highlights VR’s potential as a platform for digital heritage preservation and experiential learning contributing to sustainable tourism initiatives and aligns with SDG 4 (Quality Education), SDG 8 (Decent Work and Economic Growth), and SDG 11 (Sustainable Cities and Communities).
Date Published
January 13, 2026
Publisher
IEEE XploreKeywords
Virtual Reality
Mobile Application
3D Modeling
Cultural Heritage
Tourism Technology
Blender
Unity
Interactive Media
Usability Testing