CCMS students showcase tech skills in Cyber Week 2026


The Multimedia Arts and Systems Technology organization held Cyber Week 2026, also known as “MASTECHLABAN,” from March 4 to 6 to provide College of Computing and Multimedia Studies students a venue to enhance their technical, creative and collaborative skills.
The three-day event featured eight competitions covering programming, digital arts, mobile photography, cable crimping, blindfolded typing, rhythm games, puzzle challenges and physical activities.
Ron Vincent Cada led the winners after securing first place in COCO: Coding Competition for the second consecutive year.
In the digital arts category, Daphne Venice Uy won “The Draft” after producing an evocative digital artwork within a three-hour limit, while Roselle Angeles topped the “Lens Quest” mobile photography contest.
The “Virus Hunt,” a team-based problem-solving event, added a physical component this year through a “wet challenge” station at the MSEUF University Swimming Pool.
Team GIT KIDS won the hunt after completing coordinated tasks and eliminating a hidden virtual virus.
Other technical winners included Elijah Salvan, who won the “Wire Warp” cable crimping contest with a time of 2 minutes and 13 seconds, and Alexander Manu Basbacio, who topped the “Typeblind” blindfolded typing competition.
In the gaming category, Ron Christian Glorioso remained undefeated in “Tetris Throwdown,” while John Benedict Vergara won the “Osu! Standard” championship.
“The success of this event represents a communal accomplishment that embodies the commitment, enthusiasm, and skill of the college,” MASTECH officials said.
The event served as the official student activity of CCMS and promoted innovation, academic excellence and active student participation in technology-driven learning.
The activity reflected Enverga University’s core values of Excellence, Unity and Fortitude by encouraging students to demonstrate skill, creativity, teamwork and resilience across various technical and creative challenges. It also supported outcomes-oriented education by giving students practical opportunities to apply computing, multimedia and problem-solving skills beyond the classroom.
- SDG 4: Quality Education – The event promoted experiential learning through technical, creative and academic competitions.
- SDG 8: Decent Work and Economic Growth – The competitions helped students develop digital, communication and problem-solving skills useful for future careers.
- SDG 9: Industry, Innovation and Infrastructure – Cyber Week encouraged innovation through coding, digital arts, technical skills and technology-based challenges.
- SDG 17: Partnerships for the Goals – The activity strengthened collaboration among CCMS students, organizers and participants in building a vibrant learning community.